Projects

GachaData-driven rarityOpen webDirect monetization

PSX Archive

A knowledge gacha game running entirely on the open web. No app store, no platform.

  • Web + PWA: native app feel with real-time 3D in the browser. Online where it matters (the game economy), offline where it's yours (the collection)
  • Rarity pipeline: 3,700+ artifacts curated with rarity derived from price data, serial range, and release year; six tiers from common to mythic
  • Live events: tied to real PS1 release dates with custom pools, per-tier weights, and pity systems
  • On-device taste profile: hand-curated recommendations built from your collection, anonymous and local. No tracking, no ad network
Curation pipelineRarity systemLive ops3D card revealPWA / offline-capableThird-party payments

About

Currently building things that give you back the controls. What you launch, what you read, what you own.

15 years in games: QA, design, production, studio ops, solo development, then Unity and Meta.

SF Bay Area. Patent holder. Exploring projects with agentic coding.