Projects
PSX Archive
A knowledge gacha game running entirely on the open web. No app store, no platform.
- ▶Web + PWA: native app feel with real-time 3D in the browser. Online where it matters (the game economy), offline where it's yours (the collection)
- ▶Rarity pipeline: 3,700+ artifacts curated with rarity derived from price data, serial range, and release year; six tiers from common to mythic
- ▶Live events: tied to real PS1 release dates with custom pools, per-tier weights, and pity systems
- ▶On-device taste profile: hand-curated recommendations built from your collection, anonymous and local. No tracking, no ad network
Slow Web
A news reader designed to be finished. One edition per day, then it ends.
- ▶User-controlled media curation: multiple points of view from human curators, in chronological order. No algorithm deciding what you read
- ▶Offline-first: editions are generated once and stored on-device; read offline anytime
- ▶Cross-platform: Windows, macOS, Linux, and Android from a single codebase
The Archive
55,000+ pages of gaming history, indexed so both humans and AI can query primary sources.

CaulBot
Any phone call, delegated. Describe the task, approve the plan, let the AI handle it.

Thread Listener
Turn any forum thread into a podcast. Reddit, 5ch, Tieba, and 10+ more. On-device, in your language.

CareerLM
Clarity before commitment. A decision system for high-stakes job searches.

About
Currently building things that give you back the controls. What you launch, what you read, what you own.
15 years in games: QA, design, production, studio ops, solo development, then Unity and Meta.
SF Bay Area. Patent holder. Exploring projects with agentic coding.

